![]() When I want to export this animation data from Spine to Unity for implementation in the game, I'm importing 4 projects for 4 separate animations. Now my question is, is this the correct\efficient way to go about this? (It seemed logical since the artwork for walking north, so you see the characters rear, is different to the artwork for when he walks down or left or right). I've gone and made 4 spine projects, 1 for each direction of movement (up, down, left and right). ![]() So the game camrea has a top down view, with a character that I've animated walking up (away from camera, so you see his rear), left and right and down (faces towards the camera.) I'm working on a small test project, might be considered something of a Zelda clone. Hello, I'm just looking for a bit of advice \ guidance on the method an workflow for something like this:
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